CCG Collection

Tag: dead game

What am I supposed to do with all the useless common cards I’ve got?

by admin on Apr.25, 2009, under A-Q

We’d wait a while too see how useless they really are. Every so often something will come along in a gaming system that’ll revive interest in certain cards that once seemed worthless.
In the meantime, if you’ve got heaping gobs of land cards from Magic, you probably won’t want to stuff them into plastic sleeves. Many of the supply companies that make the sleeves have card-sized boxes available.
If you’re sure you don’t want the cards, you can try to sell them

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How can you tell that a game has “died”?

by admin on Apr.25, 2009, under A-Q

It’s hard to say. CCG necrology isn’t an exact science by any means. But there are some tipoffs.
First, if the manufacturer goes away, as happened with TSR. If there is no clear successor to buy and continue the game (or if, as in Spell/ire’s case, the new owner shows little interest), that’s usually a bad sign.
Second, if the license to produce the game has been lost. Comics character Spawn went from Spawn PowerCardz by one company to Wildstorms by another. Wizards of the Coast’s NBA Showdown only came out in early 2002, but the company announced soon afterward that it no longer had the license. That doesn’t mean Wizards of the Coast won’t be happy to answer your questions about the game, but it does mean that you’ve probably seen the last of it, unless someone else picks up the license.
Since many game manufacturers stay around forever, there might be a third category added to “dead” and “alive”: “dormant,” or something like that. There hasn’t been a new release for Columbia Games’ Dixie in years, but Columbia is still around and will be happy to answer any of your questions and sell you cards. And there is nothing to stop them from putting out, say, Dixie: Chancellorsville tomorrow and putting the game back into the fully “live” column.

(continue reading…)

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What are “dead games” and “live games?”

by admin on Apr.25, 2009, under A-Q

These are phrases used to refer to whether CCG systems are being supported at present by their manufacturers (and, to a lesser extent, by their fans).
A “dead game” is very hard to get into, because no one’s out there organizing tournament support or answering questions about rules. And because new releases are so important to the evolving “metagame,” when they stop coming out, players stop playing.
The first CCG to be released, Magic, is very much alive. Its manufacturer is still cranking out releases, supporting tournaments, and answering questions.
The second CCG to be released, Spellfire, is dead. The last release came out in 1997, when Wizards of the Coast bought its original publisher, TSR, and stopped making additions to the game. There are cells of players keeping it “alive” here and there on websites and at conventions

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